Race and faction
Compare the races, available classes and racial abilities before choosing where to begin. If you play with friends, agree on faction and roles first, then choose options that fit your plan.
WoW Forever
Plan your road from level 1 to 60 in WoW Forever: choose a race and class, prepare talents and professions, and explore zones and dungeons by stage.
Leveling route · beta 1.60.1
Use the table as a map of options, not a mandatory route. The beta, which closed on October 23, reached level 30; above that, zones are guidance and several dungeon ranges come from community references.
Before your first quest
Compare the races, available classes and racial abilities before choosing where to begin. If you play with friends, agree on faction and roles first, then choose options that fit your plan.
Explore the nine class guides for a starter route. From level 10, plan points in the talent calculator and check the spellbook for abilities you can learn at your level.
Use the profession guide to compare gathering, crafting and consumables against your budget and route. Also review Cooking and First Aid when preparing supplies for your next zone.
At a glance
Zone routes are suggestions based on the Classic path and announced content. Community ranges are not official entry requirements.
Before assembling a group, open the dungeon records with locations and bosses and check which information is confirmed for Forever.
| Level | Suggested route | Forever content | Dungeon window | Status |
|---|---|---|---|---|
| 1–10 | Start in your race’s home zone. Skyborne characters begin on Zephras Isle (1–12). | Zephras Isle has its own opening route; other races use familiar starting zones. | No dungeon is needed yet. | Tested in beta (level 30 cap). |
| 10–20 | Alliance: Westfall plus a nearby zone such as Loch Modan, Darkshore or Redridge. Horde: The Barrens, then Silverpine or Stonetalon. | New quest chains expand familiar zones. | Hall of Thanes (13–18) and Ruins of Lordaeron (15–20). Ranges published by Blizzard. | Official ranges; these brackets were part of beta testing. |
| 20–30 | Alliance: Wetlands, Duskwood and upper Redridge. Horde: southern Barrens, Stonetalon, Hillsbrad and Thousand Needles. Both: Ashenvale. | Wetlands gains new quest chains; City of Dalaran was tested in beta. | Excavation Site: Wetlands (26–31), Blizzard range. City of Dalaran (28–33), provisional community range. | Beta reaches 30; both ranges extend beyond its current cap. |
| 30–40 | Try Stranglethorn Vale, Desolace or Arathi Highlands; add Riverglades when its quests match your level. | Riverglades broadens the mid-level route; Shen’dralas has no published range yet. | The Drowned City (35–40), Wowhead range. | Planning guidance: the current beta cannot verify this whole bracket. |
| 40–50 | Rotate between Tanaris, Feralas, The Hinterlands and Searing Gorge. Keep Riverglades quests if they still match your level. | Shen’dralas ranges are still awaiting confirmation. | Krol’dok Stronghold (40–45) and Alcaz Prison (48–53), Wowhead references. | Planning guidance: zones and dungeons need launch testing. |
| 50–60 | Un’Goro Crater, Felwood, Winterspring and the Plaguelands are familiar late-level options. | Mount Hyjal and other new areas need final ranges and route checks. | Blackmaw Hold (55–60) and Shaper’s Terrace (58–60), Wowhead references. | Planning guidance: a complete 1–60 route is not tested yet. |
Zone by zone
Follow the stages in order and pick one or two zones per stage; you do not need all of them. Ranges are Classic ranges and Forever may retune them: when quests turn gray, move to the next stage.
Open the full map: zones, flights and dungeons
Finish your starting zone: its quests teach the class basics and lead you to the next zone.
New dungeon: Hall of Thanes (13–18)
Pick one zone near your capital and finish it before switching. Hall of Thanes is beneath Ironforge, easy to reach from Loch Modan or Dun Morogh.
New dungeon: Excavation Site: Wetlands (26–31)
Wetlands gains new Forever quest chains and its own dungeon, Excavation Site: Wetlands, above Whelgar’s Excavation.
New dungeon: City of Dalaran (28–33)
City of Dalaran is in Alterac: pick up its quests on the way and form a group there.
New dungeon: The Drowned City (35–40)
Stranglethorn has quests for the whole bracket; leave the Green Hills page quests for when you pass through again.
New dungeon: Krol’dok Stronghold (40–45)
Riverglades is Forever’s new mid-level zone (Brotherhood of the Horse for Alliance, Boulderrock ogres for Horde). Its outdoor dungeon, Krol’dok Stronghold, fits the end of the bracket.
New dungeon: Alcaz Prison (48–53)
Tanaris and Feralas pair well: fly between Gadgetzan and Feathermoon or Camp Mojache when one zone runs dry.
Un’Goro quests reward well and the crater is self-contained: stock up at Marshal’s Refuge and stay a full session.
New dungeon: Blackmaw Hold (55–60) · Shaper’s Terrace (58–60)
Blackmaw Hold sits behind Azshara’s gate and leads toward Barrow Deeps, one of the raids that opens December 9.
Finish your starting zone: its quests teach the class basics and lead you to the next zone.
New dungeon: Ruins of Lordaeron (15–20)
The Barrens covers the whole bracket from the Crossroads. Undead can start in Silverpine and reach Ruins of Lordaeron from there.
Finish the southern Barrens quests before moving to Stonetalon or Hillsbrad; they share the same level window.
New dungeon: City of Dalaran (28–33)
City of Dalaran is in Alterac, next to Hillsbrad: pick up its quests on the way and form a group there.
New dungeon: The Drowned City (35–40)
Stranglethorn has quests for the whole bracket; leave the Green Hills page quests for when you pass through again.
New dungeon: Krol’dok Stronghold (40–45)
Riverglades is Forever’s new mid-level zone (Brotherhood of the Horse for Alliance, Boulderrock ogres for Horde). Its outdoor dungeon, Krol’dok Stronghold, fits the end of the bracket.
New dungeon: Alcaz Prison (48–53)
Tanaris and Feralas pair well: fly between Gadgetzan and Feathermoon or Camp Mojache when one zone runs dry.
Un’Goro quests reward well and the crater is self-contained: stock up at Marshal’s Refuge and stay a full session.
New dungeon: Blackmaw Hold (55–60) · Shaper’s Terrace (58–60)
Blackmaw Hold sits behind Azshara’s gate and leads toward Barrow Deeps, one of the raids that opens December 9.
Riverglades: Blizzard presented it as a mid-30s to mid-40s zone. Shen’dralas and Mount Hyjal have no published range yet; we will add them once they are playable.
Pick up nearby objectives and finish several before returning to town. Change zones when quests send you far away or sit well above your level.
Collect quests before entering and agree who tanks, heals and deals damage. Repeat only when the group is moving well or you need something specific; XP is still being tuned.
Train abilities you use, sell gray items, collect flight paths and leave room in your bags. One useful weapon can matter more than several small upgrades.
Confirmed beta tuning
Do not assume repeated dungeon runs are always fastest: Blizzard adjusted both quest rewards and creature XP.
Rest and prepare your next session
In WoW Forever, you can stop at a campsite to rest and gain benefits. Professions contribute their own campsite objects; Blizzard says the first unlock comes at skill 20. Food also has a larger role during the journey.
No. The beta reached level 30 and closed on October 23. Levels 31–60 use Classic ranges and what Blizzard has published about the new zones; we will check them in game from November 4.
There is no fixed answer. Bring the available quests and try a mixed route; creature and quest XP have both changed during beta.
Move to a nearby zone with level-appropriate objectives, collect its flight path and return for unfinished chains later.
A route for your class
Each guide explains specializations, early decisions and an order of 21 ordinary points from level 10 to 30 that opens in the calculator. These are editorial beta proposals; review later choices before extending them to level 60.
Keep preparing your character
The table distinguishes official notes from Wowhead references. Some dungeon information remains incomplete until launch.