Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Alliance
Dwarf
Clear harmful effects and withstand physical hits
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Available classes
WarriorHunterRoguePriestPaladinShaman
Racial abilities
Active
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Cooldown: 3 min
Full reference text
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
What it means and when it helps
A short defensive button that also clears certain harmful effects.
Use it against physical pressure or a dangerous bleed, poison or disease. The damage reduction is physical only.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Alliance
Night Elf
Keep moving with a passive speed bonus
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Available classes
WarriorHunterRoguePriestDruid
Racial abilities
Active
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Cooldown: 3 min
Full reference text
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
What it means and when it helps
Creates a short window with more critical hits.
Use it when you can keep attacking for its duration, rather than while travelling or waiting.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Cooldown: 10 sec
Full reference text
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
What it means and when it helps
Conceals you while you stand still.
Use when waiting still. Combat use has a different cooldown; moving ends the effect.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Full reference text
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
What it means and when it helps
A small, permanent boost to avoiding melee hits and moving around.
Useful on journeys and against melee attacks. Rogues and Druids also receive the stated stealth-detection benefit.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Alliance
Gnome
Make a few abilities cheaper and stronger
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Available classes
WarriorMageRoguePriestWarlock
Racial abilities
Active
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Cooldown: 2 min
Full reference text
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
What it means and when it helps
Removes movement impairments and briefly protects against them.
Use it when a root or slow stops you creating distance. A stun is a different kind of control.
The client ships one version per resource:
Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
Cooldown: 2 min
Full reference text
The client ships one version per resource:
Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
What it means and when it helps
Makes a few eligible abilities cheaper and stronger.
Use before three compatible abilities. Read the relevant resource variant; one Mana variant differs in its periodic-damage condition.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Alliance
Skyborne (High Order)
Recover between fights near a ley line
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Available classes
WarriorHunterMageRogueDruid
Racial abilities
Active
Glide downward through the air for 10 sec while controlling your direction of travel.
Cooldown: 2 min
Full reference text
Glide downward through the air for 10 sec while controlling your direction of travel.
What it means and when it helps
Lets you glide and steer during a descent.
Use it before a planned drop. It is gliding, not unlimited flight; check landing space and duration.
Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Cooldown: 2 min
Full reference text
Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
What it means and when it helps
Temporarily boosts natural health and mana regeneration.
Recovery near a ley line lasts longer. Away from one, account for the brief 15-second duration.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Horde
Orc
A burst of power when a fight matters
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Available classes
WarriorHunterMageRogueWarlockShaman
Racial abilities
Active
Increases Attack Power and Spell Power by 10% for 15 sec.
Cooldown: 2 min
Full reference text
Increases Attack Power and Spell Power by 10% for 15 sec.
What it means and when it helps
A brief boost to your offensive power.
Use it for a fight where you can keep attacking. Do not treat it as a defensive button.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Horde
Undead
Recover health and mana from suitable corpses
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Available classes
WarriorMageRoguePriestWarlockPaladin
Racial abilities
Active
Instantly removes all Charm, Fear and Sleep effects.
Cooldown: 2 min
Full reference text
Instantly removes all Charm, Fear and Sleep effects.
What it means and when it helps
Lets you break out of fear, charm or sleep.
Use it when one of those effects prevents you controlling your character. It does not remove stuns.
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Cooldown: 2 min
Full reference text
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
What it means and when it helps
You recover health and mana by consuming a suitable corpse.
Use in a safe pause near a Humanoid or Undead corpse. Moving, acting or taking damage interrupts recovery.
The client ships 2 versions of this racial:
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.
Full reference text
The client ships 2 versions of this racial:
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.
What it means and when it helps
Some damaging attacks can drain health from an enemy.
Occasional recovery rather than a heal you can activate. Both trigger variants are retained because the supplied text does not assign them to classes.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Horde
Tauren
More health and a little extra hit chance
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Available classes
WarriorHunterDruidShaman
Racial abilities
Active
Stuns up to 5 enemies within 8 yds for 2 sec.
Cooldown: 2 min
Full reference text
Stuns up to 5 enemies within 8 yds for 2 sec.
What it means and when it helps
Briefly stuns nearby enemies so they cannot act.
Can give you a moment to reposition. It affects up to five enemies within the stated eight-yard radius.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Horde
Troll
Recover health during a safe pause
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Available classes
WarriorHunterMageRoguePriestWarlockShaman
Racial abilities
Active
Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.
Cooldown: 3 min
Blizzard’s published overview lists a flat 10%. The supplied client reference lists 10–30%. This discrepancy still requires in-game confirmation.
Full reference text
Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.
What it means and when it helps
Lets you attack and cast faster for a short time.
Use it when you can make use of the whole window. It does not grant mana or make every spell instant.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
Horde
Skyborne (Windshaper)
An elemental blessing for faster running
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Available classes
WarriorHunterRogueDruidShaman
Racial abilities
Active
Glide downward through the air for 10 sec while controlling your direction of travel.
Cooldown: 2 min
Full reference text
Glide downward through the air for 10 sec while controlling your direction of travel.
What it means and when it helps
Lets you glide and control your descent.
Plan the landing before using it. The effect lasts a limited time and is not free flight.
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Cooldown: 2 min
Full reference text
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
What it means and when it helps
An elemental blessing helps you run faster.
Helps travel on foot and mounted. An elemental convergence extends the effect; without one, it lasts thirty seconds.
Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.
What is a racial ability
An ability or benefit you get by choosing a race. It does not cost talent points. Active racials are used with a button; passives work when their conditions are met.
Before choosing, check the class you want to play, the weapon requirements for certain benefits and ability cooldowns.