WoW Forever

WoW Forever races and racial abilities

Explore the ten WoW Forever beta races, available classes and racial abilities. Plain-language explanations, uses and conditions.

Racials checked against the supplied beta 1.60.1.70338 reference. Original descriptions are in English; explanations are shown separately.

10 available races

Alliance

Human

Critical hits when you equip a sword

Available classes

WarriorHunterMageRoguePriestWarlockPaladin

Racial abilities

Active

Instantly removes all Stun effects.

Cooldown: 3 min

Full reference text

Instantly removes all Stun effects.

What it means and when it helps

It lets you act again after a stun.

Use it when a stun prevents you from attacking, moving or defending yourself. It does not remove every type of control.

Source: supplied reference
Active

Dramatically increases stealth detection for 20 sec.

Cooldown: 3 min

Full reference text

Dramatically increases stealth detection for 20 sec.

What it means and when it helps

Helps you notice hidden enemies.

Activate it before approaching an area where you expect stealthed enemies. It does little against enemies already visible.

Source: supplied reference
Passive

Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

Full reference text

Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

What it means and when it helps

Your equipped sword enables a critical-chance bonus.

Keep the weapon condition in mind. Choosing this race alone does not activate the bonus.

Source: supplied reference
Passive

Spirit increased by 5%.

Full reference text

Spirit increased by 5%.

What it means and when it helps

Adds Spirit, a stat involved in natural recovery.

Its value depends on your class and regeneration rules. More Spirit does not mean free mana throughout every fight.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Alliance

Dwarf

Clear harmful effects and withstand physical hits

Available classes

WarriorHunterRoguePriestPaladinShaman

Racial abilities

Active

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Cooldown: 3 min

Full reference text

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

What it means and when it helps

A short defensive button that also clears certain harmful effects.

Use it against physical pressure or a dangerous bleed, poison or disease. The damage reduction is physical only.

Source: supplied reference
Active

Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

Full reference text

Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

What it means and when it helps

Shows nearby treasure on your minimap.

Leave it active while exploring. Finding a chest still means travelling to it and opening it.

Source: supplied reference
Passive

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Full reference text

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

What it means and when it helps

An equipped mace enables the critical-chance bonus.

Check your weapon before counting on this benefit. It is not a bonus to every weapon.

Source: supplied reference
Passive

Damage dealt versus Beasts increased by 5%.

Full reference text

Damage dealt versus Beasts increased by 5%.

What it means and when it helps

You hit beast-type enemies harder.

Useful in zones with many beasts; it adds nothing against other creature types.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Alliance

Night Elf

Keep moving with a passive speed bonus

Available classes

WarriorHunterRoguePriestDruid

Racial abilities

Active

Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Cooldown: 3 min

Full reference text

Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

What it means and when it helps

Creates a short window with more critical hits.

Use it when you can keep attacking for its duration, rather than while travelling or waiting.

Source: supplied reference
Active

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Cooldown: 10 sec

Full reference text

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

What it means and when it helps

Conceals you while you stand still.

Use when waiting still. Combat use has a different cooldown; moving ends the effect.

Source: supplied reference
Passive

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Full reference text

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

What it means and when it helps

A small, permanent boost to avoiding melee hits and moving around.

Useful on journeys and against melee attacks. Rogues and Druids also receive the stated stealth-detection benefit.

Source: supplied reference
Passive

Transform into a wisp upon death, increasing movement speed by 75%.

Full reference text

Transform into a wisp upon death, increasing movement speed by 75%.

What it means and when it helps

You return to your body faster after dying.

Only helps while dead. It does not improve fighting or prevent a death.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Alliance

Gnome

Make a few abilities cheaper and stronger

Available classes

WarriorMageRoguePriestWarlock

Racial abilities

Active

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

Cooldown: 2 min

Full reference text

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

What it means and when it helps

Removes movement impairments and briefly protects against them.

Use it when a root or slow stops you creating distance. A stun is a different kind of control.

Source: supplied reference
Active

The client ships one version per resource: Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing. Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.

Cooldown: 2 min

Full reference text

The client ships one version per resource: Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing. Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage. Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.

What it means and when it helps

Makes a few eligible abilities cheaper and stronger.

Use before three compatible abilities. Read the relevant resource variant; one Mana variant differs in its periodic-damage condition.

Source: supplied reference
Passive

The client ships one version per resource: Maximum Mana increased by 5%. Maximum Energy increased by 5%. Maximum Rage increased by 5%.

Full reference text

The client ships one version per resource: Maximum Mana increased by 5%. Maximum Energy increased by 5%. Maximum Rage increased by 5%.

What it means and when it helps

Increases how much of your main resource you can hold.

A larger resource pool gives more room to act, but is not faster resource regeneration by itself.

Source: supplied reference
Passive

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Full reference text

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

What it means and when it helps

Makes engineering devices less prone to failing.

Relevant if you use engineering devices. This is not an increase in profession skill.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Alliance

Skyborne (High Order)

Recover between fights near a ley line

Available classes

WarriorHunterMageRogueDruid

Racial abilities

Active

Glide downward through the air for 10 sec while controlling your direction of travel.

Cooldown: 2 min

Full reference text

Glide downward through the air for 10 sec while controlling your direction of travel.

What it means and when it helps

Lets you glide and steer during a descent.

Use it before a planned drop. It is gliding, not unlimited flight; check landing space and duration.

Source: supplied reference
Active

Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

Cooldown: 2 min

Full reference text

Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

What it means and when it helps

Temporarily boosts natural health and mana regeneration.

Recovery near a ley line lasts longer. Away from one, account for the brief 15-second duration.

Source: supplied reference
Passive

Damage dealt versus Elementals increased by 5%.

Full reference text

Damage dealt versus Elementals increased by 5%.

What it means and when it helps

Extra damage against elementals.

Useful when your route includes elementals; it does not apply to every enemy.

Source: supplied reference
Passive

Increases your spellcasting, melee, and ranged Haste by 1%.

Full reference text

Increases your spellcasting, melee, and ranged Haste by 1%.

What it means and when it helps

Adds a small amount of attack and casting haste.

It works passively. Faster actions do not automatically mean the same percentage more damage.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Horde

Orc

A burst of power when a fight matters

Available classes

WarriorHunterMageRogueWarlockShaman

Racial abilities

Active

Increases Attack Power and Spell Power by 10% for 15 sec.

Cooldown: 2 min

Full reference text

Increases Attack Power and Spell Power by 10% for 15 sec.

What it means and when it helps

A brief boost to your offensive power.

Use it for a fight where you can keep attacking. Do not treat it as a defensive button.

Source: supplied reference
Active

Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Cooldown: 3 min

Full reference text

Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

What it means and when it helps

Clears curses and banes, grants immunity and reduces magical damage briefly.

Save it for enemies using those effects or meaningful magic damage. It does not reduce physical damage.

Source: supplied reference
Passive

Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

Full reference text

Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

What it means and when it helps

An equipped axe enables a critical-chance bonus.

The weapon condition matters even when considering the spell bonus.

Source: supplied reference
Passive

Duration of Stun effects on you reduced by 20%.

Full reference text

Duration of Stun effects on you reduced by 20%.

What it means and when it helps

Stuns on you end sooner.

No activation required. It shortens stuns; it does not make you immune to them.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Horde

Undead

Recover health and mana from suitable corpses

Available classes

WarriorMageRoguePriestWarlockPaladin

Racial abilities

Active

Instantly removes all Charm, Fear and Sleep effects.

Cooldown: 2 min

Full reference text

Instantly removes all Charm, Fear and Sleep effects.

What it means and when it helps

Lets you break out of fear, charm or sleep.

Use it when one of those effects prevents you controlling your character. It does not remove stuns.

Source: supplied reference
Active

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Cooldown: 2 min

Full reference text

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

What it means and when it helps

You recover health and mana by consuming a suitable corpse.

Use in a safe pause near a Humanoid or Undead corpse. Moving, acting or taking damage interrupts recovery.

Source: supplied reference
Passive

Underwater breath lasts 300% longer than normal.

Full reference text

Underwater breath lasts 300% longer than normal.

What it means and when it helps

You can stay underwater longer before running out of breath.

Useful for underwater quests. It is not unlimited breathing or faster swimming.

Source: supplied reference
Passive

The client ships 2 versions of this racial: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.

Full reference text

The client ships 2 versions of this racial: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.

What it means and when it helps

Some damaging attacks can drain health from an enemy.

Occasional recovery rather than a heal you can activate. Both trigger variants are retained because the supplied text does not assign them to classes.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Horde

Tauren

More health and a little extra hit chance

Available classes

WarriorHunterDruidShaman

Racial abilities

Active

Stuns up to 5 enemies within 8 yds for 2 sec.

Cooldown: 2 min

Full reference text

Stuns up to 5 enemies within 8 yds for 2 sec.

What it means and when it helps

Briefly stuns nearby enemies so they cannot act.

Can give you a moment to reposition. It affects up to five enemies within the stated eight-yard radius.

Source: supplied reference
Active

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

Full reference text

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

What it means and when it helps

Creates another harvest of a nearby herb.

Useful while gathering. Each herb can be cultivated once; the supplied text does not give a cooldown.

Source: supplied reference
Passive

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Full reference text

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

What it means and when it helps

Moving for a while gradually builds up speed.

Useful during sustained travel. Standing still or taking damage reduces the accumulated speed bonus.

Source: supplied reference
Passive

Total Health increased by 5% and chance to hit increased by 1%.

Full reference text

Total Health increased by 5% and chance to hit increased by 1%.

What it means and when it helps

Adds a health cushion and a little hit chance.

Always passive. Extra health gives room for mistakes, but does not recover health you have already lost.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Horde

Troll

Recover health during a safe pause

Available classes

WarriorHunterMageRoguePriestWarlockShaman

Racial abilities

Active

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.

Cooldown: 3 min

Blizzard’s published overview lists a flat 10%. The supplied client reference lists 10–30%. This discrepancy still requires in-game confirmation.

Full reference text

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.

What it means and when it helps

Lets you attack and cast faster for a short time.

Use it when you can make use of the whole window. It does not grant mana or make every spell instant.

Source: supplied reference
Active

Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Cooldown: 3 min

Full reference text

Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

What it means and when it helps

Restores health over time.

Use during a safe six-second pause. Moving, acting or taking damage cancels recovery.

Source: supplied reference
Passive

Damage dealt versus Beasts increased by 5%.

Full reference text

Damage dealt versus Beasts increased by 5%.

What it means and when it helps

Extra damage when the enemy is a beast.

Useful in beast-heavy zones. It has no benefit against other creature types.

Source: supplied reference
Passive

Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Full reference text

Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

What it means and when it helps

Improves natural health regeneration and keeps a portion active in combat.

Passive recovery supplements your other tools; it is not a burst heal.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

Horde

Skyborne (Windshaper)

An elemental blessing for faster running

Available classes

WarriorHunterRogueDruidShaman

Racial abilities

Active

Glide downward through the air for 10 sec while controlling your direction of travel.

Cooldown: 2 min

Full reference text

Glide downward through the air for 10 sec while controlling your direction of travel.

What it means and when it helps

Lets you glide and control your descent.

Plan the landing before using it. The effect lasts a limited time and is not free flight.

Source: supplied reference
Active

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Cooldown: 2 min

Full reference text

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

What it means and when it helps

An elemental blessing helps you run faster.

Helps travel on foot and mounted. An elemental convergence extends the effect; without one, it lasts thirty seconds.

Source: supplied reference
Passive

Damage dealt versus Elementals increased by 5%.

Full reference text

Damage dealt versus Elementals increased by 5%.

What it means and when it helps

You deal extra damage to elementals.

A conditional benefit for routes with elementals, not a general damage increase.

Source: supplied reference
Passive

Increases your spellcasting, melee, and ranged Haste by 1%.

Full reference text

Increases your spellcasting, melee, and ranged Haste by 1%.

What it means and when it helps

A small passive haste bonus.

No button to press. Its practical value depends on which attacks or spells you use.

Source: supplied reference

Full text checked against the supplied reference. Resource/class variants are preserved; variants are not assigned where the source does not identify them.

What is a racial ability

An ability or benefit you get by choosing a race. It does not cost talent points. Active racials are used with a button; passives work when their conditions are met.

Before choosing, check the class you want to play, the weapon requirements for certain benefits and ability cooldowns.